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Devir General Orders board game

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Features of Devir General Orders

Product description of Devir General Orders board game

Description summary

Commanders, engage! General Orders: World War II is a tactical two-player wargame where you´ll strategize to seize enemy headquarters. Every order, from artillery strikes to troop advances, is critical. Balance resource control with supply lines and defense against bombardments. Featuring two distinct scenarios, Alpine and Island, introducing unique units and actions. Manage your commander pawns, execute operations, and utilize bonus tokens. Experience tense worker placement mechanics with strategic depth, easy to learn and affordable. Unleash your inner general!

Commanders, are you ready for battle. The objective is to take control of the enemy headquarters to secure control of a strategic location. Every order counts and can have decisive consequences for both armies. Knowing when to order an artillery bombardment, the best time to add new troops or give instructions to advance can make the difference between victory or defeat. To battle! Written by David Thompson and Trevor Benjamin and illustrated by Alex Green, General Orders: World War II is a two-player game, for ages 14 and up, that offers games lasting about 30 minutes. This game puts two enemy commanders face to face, fighting for control of a battlefield. Both players must balance their desire to seize strategic resources with the need to secure supply lines, avoid air raids and artillery bombardments, as well as protect their own headquarters. General Orders: World War II has two game modes, with their own scenarios printed on the double-sided board. On the one hand, there is the Alpine scenario, ideal for the first games, and on the other, the Island scenario, where the aviation units come into play. In both cases, players use their commander pawns to give certain orders to their troops: advance, artillery bombardment, aerial bombardment, flight and takeoff (these last three only in the Island scenario), paratroopers (only in the Alpine scenario), reinforcements or planning. When the troops of both sides meet on one of the hexagonal spaces, a combat is triggered, in which the defender will roll a die and eliminate as many attacking troops as the result indicates. After the combat, a phase of attrition takes place, in which both sides lose troops. In addition, the game has operation cards, which can be used both for their special effect and to repeat a dice roll, and bonus tokens that are available at specific points on the board. General Orders: World War II is a compact and elegant two-player game that combines the tactical and dynamic actions of a traditional wargame with the tense decision-making of worker placement mechanics. Easy to learn and available at a very affordable price, it has great strategic depth by design. With two game modes with two different scenarios, which introduce new actions and role asymmetry (each side starts in a different position on the board), every game will be unique. Bring out the commander in you.


Specifications:

- Number of players Min:2 Max:2
- Playing time 30 minutes.
- Recommended age 14
- Spanish Language

Technical specifications of Devir General Orders

Features of Devir General Orders

Color Clear

Color

Clear

Product Type Games

Product Type

Games

Univers Celebrities

Univers

Celebrities

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